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One of those differences is that there is a mandatory research requirement for the hobby, although it's usually quite enjoyable. In reality this is a good thing, because as we all know tabletop games and those who play them are just a bit. I don't know any way around the bug, but I've found that once I save the file its fine.Channeling my inner Gump of the Forest varietymaps is to historical miniature or tabletop wargaming as are peas to carrots.īut unlike their digital or boardgame cousins, they do not come ready made for immediate use. When you drag a large image on to the map, and then adjust its position, it sometimes "jumps" back to where it was. Pretty easy to do though A warning MapTool at least mine, v1. Since the default in MapTool is 50 pixels per 5' and I chose a lower resolution of 25 pixels per 5', I need to adjust the map for this lower resolution. I also created some coordinates A B C, 1 2 3 beyond the map edge to make it easier to keep track of the blocks. To get that exact fitting, make sure you have both Grid and Snap enabled with the MapTool Grid we created enabled.
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Since I want these ' x ' blocks to be exactly 5 pixels per foot, 25 pixels per 5', the export needs to be exactly x pixels. At least on my setup, CC starts to take a long time to render and MapTool begins to choke and chug. I would advise against individual images larger than pixels. For example, you could have the pixels represent feet for 50 pixels per 5'. Therefore 5 pixels per foot 25 pixels per 5' in MapTool. I decided to use image files that were x pixels that represented x feet. Since this is for a city campaign, I was more interested in something that looked good at a distance, but would also suffice as a grainy battle map. I wanted to have a big map with reasonable detail. Getting blocks to be the exact size so they could be seamlessly stitched together was the biggest challenge. In short, I created a grid to make it easier to export blocks of the map and then placed those images in the background layer of MapTool. So I figured I would share what I did in the hopes that others may benefit and some of you may be able to provide pointers for improving my process. The other threads I found on this topic were sparse and outdated. It has been a while since I used Roll20, but I recall the process and believe it would be similar. I have recently begun using Campaign Cartographer with City Designer 3 for creating my maps and wanted to find a way to export my maps to use in MapTool. I have a digital setup and use MapTool v1.